XNA Game Studio 3.0 - October 30th
17th October 2008
That’s right, the new version of XNA Game Studio that is used to created XNA games is due to go live on October 30th 2008. With the New Xbox Experience due out in mid November to include the Xbox Live Community Games channel, this basically means we have all we need to start publishing our projects.
What this means for me, is that come October 30th, I’ll be going through all my code to convert it to the new XNA framework. Yay for me.
Now a quick update on my current project. I have given the game a codename “Pengu”, which may very well be the name of the game at completion. Background scrolling, Sprite interaction, Text and Menu systems are now in place. I now have the engine to a point where I’m starting to develop the Level Editor. Basically this means I’ll be creating my very first Custom Content Processor which looks very interesting indeed.
Anyway, time to get back to work.