I bopped your head!
20th December 2009
Finally back at working on Pengu. This time I spent a couple of hours fixing up the collision detection between in game objects to register enemies being bopped on the head. Looks a little bit shifty at the moment until I nail down the enemy death animations, but I’m glad it actually works. Now Pengu has gameplay! I’m hoping to get a few days in over the Holidays to add the music and sound engine. Then it’s down to designing the levels, creating the art assets and fixing up bugs. I’m hoping to have a demo out early next year for testing.
